Follow Each Roll and Understand Your Bets

Updated October 2026
Licensed
usAvailable in US
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18+ Only

Craps moves from a come-out roll to a point, with distinct betting options and trade-offs at each stage.

Casino dice and chips on a wooden table with a face-down phone in New Zealand home setting.

How Craps Works at an Online Table

Craps is a dice game in which players bet on the outcome of rolls made with two dice. At an online table, the central feature remains the same: the result comes from a pair of dice, and the wagers relate to what those dice show. The online setting changes how the roll is produced and presented, not the basic identity of the game.

An online casino craps game may use a digital table or a live dealer. In the digital format, a random number generator (RNG) determines the results. The table displays the dice outcome on screen, so the roll is represented through software rather than performed by a person in a studio. A live game instead uses a real dealer, with the dice rolled as part of the dealer-led table. These formats share the same two-dice premise, but differ in how players see a result produced.

A digital craps table presents a software-based version of the game. Its interface typically brings together the dice display and the available betting area, giving the game a visual structure that resembles a physical table. The RNG supplies the result; the animation shows it. That distinction matters when describing what the screen represents: the rendered dice are not themselves generating the outcome. The underlying digital process does so.

For online craps in New Zealand in 2026, this list offers a quick reference to the operator details provided. Check the relevant information before deciding where to play.

  1. Zotabet

    License
    07017519840
    Payout speed
    1-3 business days

    Zotabet is listed with license identifier 07017519840. Its stated payout speed is 1–3 business days.

  2. BitStarz

    License
    Curaçao Gaming Authority, licence no. OGL/2024/165/0185

    BitStarz is listed with a Curaçao Gaming Authority licence, number OGL/2024/165/0185.

  3. Neospin

    License
    Tobique Gaming Commission, licence no. 0000064

    Neospin is listed with a Tobique Gaming Commission licence, number 0000064.

  4. Lamabet

    Payout speed
    1-3 business days

    Lamabet’s stated payout speed is 1–3 business days.

  5. N1 Casino

    License
    Malta Gaming Authority, licence no. MGA/B2C/394/2017

    N1 Casino is listed with a Malta Gaming Authority licence, number MGA/B2C/394/2017.

  6. Wintino

    Payout speed
    1-3 business days

    Wintino’s stated payout speed is 1–3 business days.

  7. 7Bit Casino

    License
    Tobique Gaming Commission, licence no. 0000091

    7Bit Casino is listed with a Tobique Gaming Commission licence, number 0000091.

  8. Ricky Casino

    License
    Tobique Gaming Commission, licence no. 0000002

    Ricky Casino is listed with a Tobique Gaming Commission licence, number 0000002.

  9. Play Grand

    License
    Malta Gaming Authority, licence no. MGA/B2C/370/2017

    Play Grand is listed with a Malta Gaming Authority licence, number MGA/B2C/370/2017.

Live craps online connects the game to a real dealer and a physical table. The dealer conducts the game, while the online display lets participants follow events remotely. This is different from a digital table, where the roll is determined by an RNG and the visual presentation is software-generated. Both formats are online, but only the live version involves a real dealer conducting the game.

The phrase “live” therefore describes the table format, not a different kind of dice game. The two formats still centre on bets concerning rolls of two dice. A casino craps table online may look different depending on whether it is digital or live, but the essential distinction is the source and presentation of the roll: software determination in the former, a real dealer in the latter.

This difference can shape how the game is followed. A digital table presents outcomes through its interface, while live play shows a dealer-led game. Neither format changes the fact that craps is based on two dice. Rather, they provide different ways to observe the same broad type of activity. Someone comparing online craps games can therefore begin by identifying which format is being offered, instead of treating every table as identical.

The table interface is also where the game’s betting structure is made visible. Craps is not simply a matter of watching dice fall; players place wagers tied to possible outcomes. The screen supplies the setting in which those wagers and the roll can be viewed together. At a live table, the dealer provides the human presence; at a digital table, software presents the game. In either case, the relationship between wagers and dice outcomes is what makes the activity craps.

This overview is useful when distinguishing a casino craps game online from other casino formats. The defining equipment is not a card deck or a wheel, but two dice. The digital version uses an RNG, while live play uses real dealers. Those features offer a straightforward way to understand what an online table is showing without confusing the visual presentation with the mechanism behind the result.

The same distinction applies to searches for online casino craps games or a live craps online casino. The relevant question is whether the table is software-based or dealer-led. A digital table depicts results produced by an RNG; a live table features a real dealer. The terms may appear together in casino menus, but they refer to different modes of presenting the game rather than separate rules for the dice.

For a first look at how to play craps at online casinos, it is enough to recognise the core format: two dice, wagers on their outcomes, and a choice between an RNG-based digital table and a live-dealer game. The detailed meaning of individual wagers depends on the rules of craps, but the online format itself is defined by how the roll is produced and shown. This basic distinction makes it easier to read a table’s presentation without assuming that a digital animation and a live roll are the same process.

Digital Table

Uses a random number generator (RNG) to determine results, which are then presented via software animations.

Live Dealer

Connects players to a real dealer and a physical table, where dice are rolled in a studio setting.

Learning the Come-Out Roll in Free Games

The come-out roll is the opening stage on which Pass Line and Don’t Pass bets have their initial results. A free online craps game can make this stage easier to follow because the same two bets can be compared against the same roll without a real-money wager. The useful exercise is not merely to note whether a bet wins, but to identify which total produced the result and how the two bet types respond differently.

On the come-out roll, a Pass Line bet wins if the total is 7 or 11. It loses if the total is 2, 3 or 12. A Don’t Pass bet has a different set of opening outcomes: it wins on 2 or 3, while 12 is a tie. These rules can be followed one result at a time in a free-play setting, without moving into the later stages of a hand.

A simple way to use free craps play is to keep a short record of the roll and the outcome for each line bet. For a 7, the Pass Line bet wins; for an 11, it also wins. A total of 2 or 3 produces a loss on Pass Line, while 12 does too. On Don’t Pass, 2 and 3 are wins, but 12 returns a tie rather than counting as a win or loss. Comparing both bets against each result makes the distinction clearer than learning the totals as an isolated list.

The tie on 12 deserves particular attention. It does not have the same effect as a Don’t Pass win on 2 or 3, even though all three outcomes are favourable to that side compared with a Pass Line loss. In a free game, pausing at 12 and recording “tie” helps prevent the result from being misremembered as either a win or a loss. This is also a useful check that the bet being followed is Don’t Pass rather than Pass Line.

A practice session can be kept deliberately narrow. Before each roll, identify whether the example being tracked is Pass Line or Don’t Pass. After the roll, classify its result as a win, loss or tie according to the come-out rules. Repeating this across several rolls can help establish the mapping between totals and outcomes. The purpose is rule recognition, not predicting what the dice will produce: a previous result does not change the stated outcome for a later come-out roll.

Where a free mode allows repeated practice, it can be used to compare the two bets side by side. The same roll may give them opposite results, or a tie for Don’t Pass while Pass Line loses. That contrast is central to understanding the opening rules. A free online craps game is therefore most useful here as a place to observe and classify outcomes, rather than as evidence that one bet will produce a particular result in future play.

Free play and real-money play should not be treated as interchangeable for financial decisions. A no-stakes practice session can support familiarity with the come-out outcomes, but it cannot establish what will happen in a later game. Nor does this exercise require following the shooter’s full turn: the focus remains on the opening roll and the immediate result of the two line bets. Once the totals and their outcomes are recognised, the come-out rules can be distinguished from the later phases of craps without confusing a tie with a win or loss.

Do

  • Note which total produced the result
  • Record "tie" when a 12 is rolled on Don't Pass
  • Identify the bet type before each roll

Don't

  • Mistake a tie for a win or loss
  • Treat free play as financial evidence
  • Assume previous results affect future rolls

New Zealand’s Online Casino Licensing Transition

The legal setting for online casino craps in New Zealand is changing. The Online Casino Gambling Act 2026 came into force on 1 May 2026, establishing a domestic licensing framework for online casino gambling. The Department of Internal Affairs (DIA) administers that regime. Its introduction marks a shift from a system in which online casino services provided from outside the country were not licensed or supervised by a New Zealand regulator.

The transition is staged rather than immediate. The licensing period is expected to reach its main start point around 1 December 2026, while the first licensed sites are expected to become available during 2027. These dates describe different steps: the end of the transition period does not mean that a full range of licensed casino sites will necessarily be operating on that day. The regulatory framework is being established before the licensed market is fully operational.

During the transition, operators that were already providing online casino services to people in New Zealand before the Act took effect may continue under its transitional provisions until 1 December 2026. Once that period ends, unlicensed operators cannot continue serving New Zealand players. The timetable therefore matters when assessing the status of online casino offerings in 2026: the new regime is in force, but its fully licensed market is not yet expected to be operating at scale.

The change concerns providers, not the criminalisation of customers. Gambling with an unlicensed offshore operator is not an offence for an individual under the Act. New Zealand has also not prohibited private citizens from gambling online. These points do not amount to domestic oversight of offshore services: before the new framework, players using such sites had no New Zealand government recourse through a local licensing regulator. The legal position of an operator and the legal position of a customer are distinct.

A licensed online casino may offer casino-style games, including pokies, blackjack, roulette, baccarat and poker. Sports and racing betting are outside the permitted casino offering. Craps is also a casino dice game, so the relevant question for its availability is whether a provider may offer it as part of its licensed casino service; the transition framework does not itself establish that every licensed site will carry every casino game. In other words, the law defines the permitted market, while the particular games offered remain a matter of each provider’s catalogue.

For someone considering online craps in New Zealand in 2026, timing is consequently part of the market context. The Act is already in force, but the period before December remains transitional, and the first licensed services are anticipated later. A site’s availability during this interval should not be mistaken for evidence that it holds a New Zealand online casino licence. Nor does the future licensing framework establish that every offshore service will qualify to operate after the transition.

The DIA’s role is to administer the licensing regime, rather than to determine the rules of a particular craps table. Licensing sets the conditions under which casino providers may serve the New Zealand market; it does not describe how an individual game is played or confirm which games a provider will make available. For casino craps online, therefore, the framework supplies important market context, but the licensing timetable and the game’s presence at any particular site are separate matters.

Taking a Shooter’s Turn and Following the Point

A shooter’s turn is organised around an opening wager and, if the opening roll establishes a point, a continuing sequence of rolls. The required wager is on either the Pass Line or the Don’t Pass Line. These are opposing positions on the same sequence: one is settled in favour of the shooter’s side if the point returns before a seven, while the other is settled in favour of the Don’t Pass side if a seven appears first.

The opening roll is called the come-out roll. If it produces 4, 5, 6, 8, 9 or 10, that number becomes the point. The turn then enters its point phase. The number is not a new wager or a second opening; it is the target that determines how the original line bet will be resolved. The shooter continues rolling, and the order in which the point and seven appear decides the result.

For a Pass Line wager, the point must recur before a seven for the bet to win. If a seven is rolled first, the Pass Line wager loses. For a Don’t Pass wager, the condition is reversed: a seven before the point produces a win, while the point appearing first produces a loss. The same two possible outcomes therefore have opposite significance depending on which line was chosen.

This order-based resolution matters because the point phase does not end simply because additional rolls have taken place. Its outcome remains unresolved while neither the point nor a seven has appeared. A roll of another number does not replace the established point; the relevant comparison remains between that point and seven. When one of those numbers is rolled, the line wager is decided and the shooter’s turn reaches its resolution.

Online tables present this progression through a digital or live format, but the sequence of the wager remains the same: a Pass or Don’t Pass position is required for the shooter, a qualifying come-out result sets the point, and subsequent rolls determine which of the two conditions occurs first. Following the sequence can be easier if the point is treated as a fixed target rather than as a number that changes with every roll.

This also distinguishes the point phase from a fresh come-out roll. Once a point has been established, the original Pass or Don’t Pass wager is being resolved against that point and a seven. The turn does not return to its opening state merely because the shooter has rolled again. Keeping track of whether the point is active, and which of the two relevant results has appeared first, is enough to follow the outcome of the shooter’s line bet.

Following the Point

  1. 1

    Establish the Point

    A shooter rolls a come-out roll resulting in 4, 5, 6, 8, 9, or 10, which becomes the point.

  2. 2

    Monitor the Sequence

    The shooter continues rolling while the original Pass or Don't Pass wager remains unresolved.

  3. 3

    Resolve the Wager

    The turn ends when either the point number or a 7 is rolled, determining the win or loss based on the chosen line.

For someone using online craps play to understand a turn, the central question is therefore not whether a roll is high or low in isolation. It is whether the established point or seven arrives first. That comparison governs both line bets, with opposite results for Pass and Don’t Pass. The structure gives the turn a clear sequence: a required line wager, a point established by the come-out roll, and a continuing phase that ends when one of the two decisive numbers is rolled.

Come and Don’t Come Bets After the Point

Come and Don’t Come are additional wagers associated with the point phase of a craps hand. Their names resemble the opening-line bets, but their timing is different. A Come bet is available only once a point has been established. A Don’t Come bet may be made at other stages of play, but not on a come-out roll.

That distinction matters when following an online craps table. The point is already in force when a Come bet becomes available; it is not a wager on the opening roll. Its stated winning condition is that the point number is rolled before a 7. The bet therefore relates to the existing point rather than deciding whether a point will be established.

Don’t Come is described in relation to Don’t Pass: it is the corresponding type of wager for play outside the come-out roll. The timing restriction is important. Although it can be placed at any point other than during a come-out roll, it should not be treated as an opening wager simply because its name echoes Don’t Pass. The two labels refer to related bet types, while the stage of the hand determines when each can be made.

For someone reading a craps game online, separating these wagers by timing can prevent a basic misunderstanding. Pass Line and Don’t Pass belong to the come-out stage; Come and Don’t Come belong to the later betting context, with Don’t Come specifically excluded from the come-out roll. The point is the reference for the Come bet’s stated result: the point number must appear before 7 for that wager to win. These distinctions describe when the bets fit into the hand, not a claim that they have identical conditions or outcomes.

On an online craps table, the names may appear alongside other available wagers, but the underlying distinction remains procedural. The Come bet requires an established point, whereas Don’t Come is not restricted to one specific post-point moment; its stated restriction is that it cannot be placed during a come-out roll. This makes the latter’s availability broader in timing, without making it an opening-roll bet.

The terms are easiest to keep straight by relating each to its stage rather than by relying on the similarity of their names. Come is tied to a point already established and wins when that point is rolled before 7. Don’t Come is related to Don’t Pass, with placement allowed outside the come-out roll. In playing craps online, keeping those conditions separate helps clarify which wager is being considered at a given stage, without confusing these additional bets with the opening-line choices.

Using Free Craps Play to Learn the Table Sequence

Free play can make the point phase easier to follow because it allows attention to stay on the order of rolls rather than on a real-money result. The useful exercise is to identify when the point is established, then watch how each later roll affects the Pass Line wager.

A point is set when the come-out roll is 4, 5, 6, 8, 9 or 10. Once that happens, the sequence changes: play continues until either that same point number or a 7 appears. A Pass Line bet wins if the point returns first; it loses if 7 is rolled first. The other rolls do not resolve that bet, so they extend the sequence.

During free online craps practice, keeping a simple record can reveal this structure. Note the point, mark each subsequent roll, and identify whether it matches the point, is a 7, or leaves the Pass Line bet unresolved. This makes it less likely that every roll will be mistaken for a decision on the opening wager. The key comparison is between the point number and 7, not between the point and every number that appears.

A useful practice round can be approached as a short observation task. First, wait for a point to be established. Then follow the rolls in order and state the status of the Pass Line bet after each one: still active, won, or lost. When the point or 7 appears, check that the result follows the rule. Repeating the exercise with different point numbers helps show that the same sequence applies even though the number that must return changes.

Free craps online does not need to be treated as a test of betting skill. Its value here is procedural: it separates the establishment of a point from the later roll that resolves the Pass Line bet. A record of several rounds can also help distinguish a long unresolved sequence from a completed one, without implying that a particular outcome is more likely because earlier rolls occurred.

The practice is most informative when the table display is followed roll by roll rather than watched passively. The point can be kept visible in a note, while each roll is checked against it and against 7. That small routine makes the point-and-seven sequence concrete and gives free online craps practice a narrow, clear purpose: understanding when the Pass Line result is still pending and when it has been decided.

Assessing Craps Bets by Their House Edge

The house edge provides a way to compare the mathematical cost of different wagers. It describes the casino’s expected advantage over repeated play, rather than predicting the result of an individual roll. A bet with a lower house edge is not guaranteed to win, and a single outcome does not demonstrate whether the stated edge is accurate.

The Pass Line bet has a house edge of 1.41%. This figure applies to the wager itself; it does not mean that the casino takes that percentage from every stake or that a player will lose that amount in a particular session. Short-term results can differ substantially from the long-run expectation because craps outcomes vary from roll to roll.

An Odds bet has a different mathematical structure. It pays according to the true odds of the relevant outcome and carries no house edge of its own. In other words, its payout reflects the probability of the result rather than adding a built-in casino advantage to that part of the wager. This makes it distinct from the Pass Line bet, whose payout structure produces the documented edge.

The distinction matters when assessing online craps betting. Adding an Odds bet does not change the house edge attached to the original Pass Line wager, nor does it turn that wager into a no-edge bet. It adds a separate stake whose payout is based on true odds. Considered across the combined amount wagered, that additional no-edge stake can reduce the average house advantage on the total action, depending on how much is placed on each component. It does not remove the risk of losing either wager.

This offers a more useful basis for comparing craps bets than labels such as “best” or “low cost.” A low deposit does not alter the underlying house edge, and the availability of free play does not change the mathematics of a real-money wager. The relevant distinction is how each bet’s payout relates to its probability and whether a house advantage is built into it.

For online craps games, the figures describe the bet structure, not the quality or fairness of a particular casino product. They also do not establish that any specific table offers a particular Odds option or set of terms. A comparison should therefore keep the documented Pass Line edge separate from the no-edge Odds bet, rather than treating them as interchangeable or interpreting the Odds bet as a guarantee of profit.

Odds, Commission, and Wagering Requirements

Craps wagers can carry conditions beyond the result of a roll. Odds bets, buy bets and wagering-requirement rules affect how a stake is recorded, so their treatment should be distinguished from the underlying bet’s chance of winning.

Taking Odds is an additional wager, not a standalone bet. It can be placed only after a Pass or Come bet, and the amount is limited to a multiple of that original wager. The permitted multiple can therefore matter when assessing how much additional stake is available. It should not be assumed that the same cap applies across all tables or casinos; the terms for the specific game determine the applicable limit.

A buy bet has a separate cost: it requires a commission of 5%. That charge is relevant when comparing the amount staked with the amount returned. It should not be confused with the odds wager, which is a distinct addition to a Pass or Come bet. A table’s rules and the casino’s published terms should be read together, since a game’s bet menu alone may not explain how a charge is applied.

Wagering requirements introduce another distinction. A casino may count eligible wagers toward a promotion’s turnover conditions, but the contribution assigned to a bet type is not necessarily equal to its stake. A specialist casino review has reported that craps bets can contribute less toward wagering requirements than pokies. That is a report from a review, not a fixed rule for New Zealand casinos or a reliable description of every promotion. The relevant operator’s terms are needed to establish whether craps qualifies and how it is counted.

This matters when online craps practice gives way to real-money play: familiarity with the table does not establish that a particular wager qualifies toward a promotion. Nor should a contribution rate be inferred from the name of the game or from the bet’s apparent risk. The published wagering terms are the relevant source for the treatment of an eligible wager.

Additional Betting Conditions
  • Odds Limits: Limit the amount of additional stakes to a multiple of the original wager.
  • Buy Bet Commission: Requires a 5% charge.
  • Wagering Requirements: Determine if and how much a craps bet contributes toward promotion turnover.

These conditions affect different parts of the calculation. Odds limits constrain an additional stake; the buy-bet commission is a charge; and wagering requirements govern promotion eligibility and progress. Keeping those categories separate makes it easier to interpret the stated terms without treating them as interchangeable measures of a bet’s value.

What an Online Craps Simulator Can and Cannot Show

An online craps simulator can illustrate the digital form of the game: rolls are generated by a random number generator (RNG), rather than by a dealer handling physical dice. Its screen may represent a table, display dice outcomes and provide controls for placing bets. These features show how that particular simulation presents craps, not how every online table is designed.

The distinction matters because “online” can describe more than one format. At a digital table, an RNG produces the roll outcomes. In a live game, real dealers conduct the game and the results come from the live table. A simulator of a digital table cannot reproduce the presence of a dealer or establish how a live game is operated.

A simulator is therefore useful as a representation, but its scope is limited. It can show the interface and the way the simulated game depicts rolls and wagers. It cannot, by itself, verify the workings, rules or presentation of a particular online craps casino. Nor does a simulation provide evidence about a named product merely because it looks similar to one.

The same limitation applies to conclusions about the RNG. Seeing generated outcomes on a screen does not establish how a specific casino’s software is configured or provide independent confirmation of its operation. The general distinction is clear—digital tables use RNGs, while live games use real dealers—but a generic simulator should not be treated as an inspection of either a specific digital product or a live table.

This makes the simulator most informative when its role is kept narrow: it can demonstrate the appearance and basic operation of a digital craps format. It is not a substitute for information about an actual table, and it cannot support conclusions about the quality or reliability of online craps as a whole. The distinction between a simulated display and a particular casino’s offering remains important whenever a simulation is used to understand what craps online may look like.

Real-Money Craps and Its Contribution to Casino Wagers

Playing for fun and wagering real money differ in whether a stake is exposed, but bonus wagering rules create another distinction: a real-money craps bet may count differently from a wager on pokies. That treatment affects how much eligible play is recorded toward a promotion’s requirement; it does not change the outcome of the dice.

A specialist casino review reports that craps wagers can contribute less toward wagering requirements than pokies. This should be read as a report about terms reviewed, not as a general rule for New Zealand casinos. Contribution rates and eligibility depend on the relevant promotion and its conditions, so the game’s name alone does not establish how much progress a wager will make.

The same type of review notes that some New Zealand casinos permit partial contribution from craps, with Pass Line and Don’t Pass wagers identified as examples of lower-risk bets that may qualify. The qualification matters: partial contribution is not full credit, and the account-specific terms determine whether a particular wager is included. No single treatment can be assumed across casinos or promotions.

Online craps for fun avoids exposing a cash stake, but it also does not provide a real-money wager to count toward a wagering requirement. Conversely, playing craps for money does not ensure that every bet contributes to a promotion. The distinction is therefore between practice without a stake and eligible wagering under the stated terms—not simply between two versions of the same game.

Any assessment of promotional progress requires checking the specific rules for game eligibility and contribution. Reports about some casinos indicate possible partial credit, not a market-wide entitlement.

Playing at an online casino is not an offence for individuals in New Zealand. The new licensing regime came into force on 1 May 2026, with the licensed market expected to begin around 1 December 2026; the first licensed sites are expected to go live during 2027.

Yes. Consumers do not commit an offence by gambling with an unlicensed operator, but after the transition period ends in December 2026, unlicensed operators cannot serve New Zealand players.

What is online craps?

Online craps is a dice game in which players bet on the results of rolls made with two dice. Digital tables use an RNG to determine results, while live games feature a real dealer rolling the dice.

Can I play for free?

Yes, free online craps games can be used to practise following bets and outcomes without wagering real money.

Can I use bonuses on craps?

Sometimes: some New Zealand casinos count craps partially towards wagering requirements. Craps often contributes less than pokies, and the permitted contribution depends on the casino's bonus terms.

Which craps strategy should you choose?

The Pass Line is one option, with a house edge of 1.41%; an Odds bet has no house edge and pays at true odds. Odds can only be added after a Pass or Come bet and are capped at a multiple of the initial bet.

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